Starting locations always had enough materials to ensure players who carefully managed resources had enough “low-hanging fruit” available until they researched better harvesting equipment unfortunately, that is no longer the case. While resource management was always a challenge, it was never this tedious. This is not good game design, especially when you factor in how slow resource gathering is, even when using upgraded facilities. RNG decides what those settlements have to offer.RNG decides how many other settlements are present.RNG decides what resources are available at those points of interest.RNG decides how many points of interest exist on the map.RNG decides what the world map looks like.RNG decides how often you are attacked/struck by disasters. ![]()
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